DTG, DTF, and screen printing each break SaaS personalizers differently
Generic SaaS personalizers were built for promotional products and stationery. They assume the customer artwork lives on a white substrate and the print-ready file is a standard CMYK PDF. DTG, DTF, and screen printing each violate that assumption.
DTG requires a generated white-ink underbase on dark garments. DTF requires film output with specific color and density. Screen printing requires color-separated channels per ink, sometimes with manual choke and trap adjustments. None of those are "render a PDF and call it done."
White-ink underbase generation
PrintIntegrator generates the white-ink underbase automatically when the customer picks a dark garment. The shop operator does not see the layer; the customer never has to think about it. The print-ready file lands on the operator dashboard with the underbase ready for the press.
Underbase generation respects design transparency, edge anti-aliasing, and the press's specific white-ink ratio. The operator can override the auto-generated value on a per-job basis without re-keying the rest of the file.
Garment-accurate preview
The customer designer renders the design onto the actual garment color the customer picked. If they change the garment color, the preview re-renders. Customers do not get a "what they see is what they pay for" disconnect after they place the order.
For multi-side designs (front + back + sleeve), each panel has its own preview and its own print zone. The print-ready file separates by panel so the operator does not have to crop the customer's source file.
Per-unit variable data on bulk orders
Team kits with per-player name and number, customer gift orders with per-recipient personalization, school orders with per-student data — variable data flows from the order line items to the print-ready files without operator re-keying. The press queue groups by run-length automatically so the operator does not have to re-sort by hand.